

History in the game: Gurby 1944
The project aims to create a modern cultural product in the form of an interactive game that allows players to rethink and experience the historical events of the Battle of Hurby in 1944, which was the largest battle between the Ukrainian Insurgent Army and the NKVD troops. In the context of modern warfare, this project is particularly relevant as it contributes to the formation of historical consciousness, patriotic education, and the unity of Ukrainian society.

The game will be an innovative approach to understanding cultural heritage, while offering interactive and inclusive solutions for young audiences, veterans, and people with disabilities.
The main objectives of the project are:
- To create an innovative cultural product that uses interactive technologies to reveal historical events and their significance for the present day.
- To promote the formation of national identity and patriotism by rethinking the history of the struggle for independence.
- To ensure inclusive access to cultural practices through the use of modern technologies.
Main components of the project:
1. Interactive game “Gurby 1944”:
- Creation of a game that integrates elements of strategy, quest, and historical reconstruction.
- Use of real historical data, archival materials, and testimonies of combatants.
- The game scenario will allow players to experience key moments of battle, make strategic decisions, feel the atmosphere of combat, and understand the historical consequences.
2. 3D visualization of events:
- Recreating battle locations with high historical accuracy using modern 3D modeling technologies.
- Digitizing authentic historical objects and documents and integrating them into the game.
3. Inclusive solutions:
- Adaptation of the game and interactive materials for persons with disabilities, including the use of special technologies for people with prostheses.
- Ensuring full access for people with hearing and visual impairments through special adaptive elements of the game.
Expected results:
- The emergence of a new cultural product that will become a powerful tool for promoting history and patriotic education.
- Engaging young people, veterans, and people with disabilities in actively reflecting on and interacting with the historical past.
- Increasing interest in the region's history and stimulating its tourism potential through modern interactive technologies.
Target audience:
- Young people and students interested in modern forms of history education.
- Veterans, volunteers, and military personnel seeking modern forms of reflection and understanding of their experiences.
- People with disabilities and low-mobility groups who will gain new opportunities for inclusive participation in cultural events.
Project partners:
- The Center for Sustainable Initiatives NGO is the initiator and coordinator of the project.
- The Zdolbuniv Local History Museum is the main expert and historical consultant.
- Local self-government bodies, public organizations, and interactive game developers are also involved.
Current implementation status:
The project is currently in the stage of developing the game scenario, collecting historical data, and creating the first prototypes of interactive elements.
How to join:
We invite historians, programmers, designers, volunteers, and partners who are ready to support the creation of a unique interactive product that reinterprets the history of Ukraine and raises the level of national consciousness to join us.
Contact information: centersustainableinitiatives@gmail.com


